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	   <h2>FanConnectionRouter.js</h2>
	
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<h4>Summary</h4>
<p>
	
		No overview generated for 'FanConnectionRouter.js'<BR/><BR/>
	
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    <table border="1" cellpadding="3" cellspacing="0" width="100%">
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        <b>Class Summary</b>
    
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    <td width="15%"><b><a href="draw2d/FanConnectionRouter.html">draw2d.FanConnectionRouter</a></b></td>
    <td>Routes a <a href="../draw2d/Connection.html#">draw2d.Connection</a>, possibly using a constraint.</td>
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    <hr/> 


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        <pre class="sourceview"><span class="comment">/* This notice must be untouched at all times.

FreeGroup Draw2D 0.9.26
The latest version is available at
http://www.freegroup.de

Copyright (c) 2006 Andreas Herz. All rights reserved.
Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de )

LICENSE: LGPL

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License (LGPL) as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA,
or see http://www.gnu.org/copyleft/lesser.html
*/</span>

<span class="comment">/**
 * <span class="attrib">@class</span> Routes a {<span class="attrib">@link</span> draw2d.Connection}, possibly using a constraint.
 *
 * <span class="attrib">@version</span> 0.9.26
 * <span class="attrib">@author</span> Andreas Herz
 * <span class="attrib">@constructor</span>
 */</span>
draw2d.FanConnectionRouter=<span class="reserved">function</span>()
{
};

draw2d.FanConnectionRouter.<span class="reserved">prototype</span> = new draw2d.NullConnectionRouter();
draw2d.FanConnectionRouter.<span class="reserved">prototype</span>.type=<span class="literal">"draw2d.FanConnectionRouter"</span>;



<span class="comment">/**
 * <span class="attrib">@see</span> draw2d.ConnectionRouter#route(Connection)
 */</span>
draw2d.FanConnectionRouter.<span class="reserved">prototype</span>.route=<span class="reserved">function</span>(<span class="comment">/*:draw2d.Connection*/</span> conn)
{
   var fromPt  = conn.getStartPoint();
   var toPt    = conn.getEndPoint();

   var lines = conn.getSource().getConnections();
   var connections = new draw2d.ArrayList();
   var index=0;
   <span class="reserved">for</span>(var i=0;i&lt;lines.getSize();i++)
   {
      var figure = lines.get(i);
      <span class="reserved">if</span>(figure.getTarget()==conn.getTarget() || figure.getSource()==conn.getTarget() )
      {
         connections.add(figure);
         <span class="reserved">if</span>(conn==figure)
           index=connections.getSize();
      }
   }
   <span class="reserved">if</span>(connections.getSize()&gt;1)
     <span class="reserved">this</span>.routeCollision(conn,index);
   <span class="reserved">else</span>
     draw2d.NullConnectionRouter.<span class="reserved">prototype</span>.route.call(<span class="reserved">this</span>,conn);
};

draw2d.FanConnectionRouter.<span class="reserved">prototype</span>.routeNormal=<span class="reserved">function</span>(<span class="comment">/*:draw2d.Connection*/</span> conn)
{
   conn.addPoint(conn.getStartPoint());
   conn.addPoint(conn.getEndPoint());
};

draw2d.FanConnectionRouter.<span class="reserved">prototype</span>.routeCollision=<span class="reserved">function</span>(<span class="comment">/*:draw2d.Connection*/</span> conn, <span class="comment">/*:int*/</span> index)
{
   var start = conn.getStartPoint();
   var end = conn.getEndPoint();

   conn.addPoint(start);

   var separation = 10;


   var midPoint = new draw2d.Point((end.x + start.x) / 2, (end.y + start.y) / 2);
   var position = end.getPosition(start);
   var ray;
   <span class="reserved">if</span> (position ==draw2d.PositionConstants.SOUTH || position == draw2d.PositionConstants.EAST)
      ray = new draw2d.Point( end.x - start.x, end.y - start.y);
   <span class="reserved">else</span>
      ray = new draw2d.Point( start.x - end.x, start.y - end.y);

   var length = Math.sqrt(ray.x*ray.x+ray.y*ray.y);

   var xSeparation = separation * ray.x / length;
   var ySeparation = separation * ray.y / length;

   var bendPoint;

   <span class="reserved">if</span> (index % 2 === 0)
      bendPoint = new draw2d.Point( midPoint.x + (index / 2) * (-1 * ySeparation), midPoint.y + (index / 2) * xSeparation);
   <span class="reserved">else</span>
      bendPoint = new draw2d.Point(midPoint.x + (index / 2) * ySeparation, midPoint.y + (index / 2) * (-1 * xSeparation));

   conn.addPoint(bendPoint);

   conn.addPoint(end);
}</pre>
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<div class="jsdoc_ctime">Documentation generated by <a href="http://jsdoc.sourceforge.net/" target="_parent">JSDoc</a> on Mon Nov 14 13:45:39 2011</div>
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